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基于移动应用程序的博物馆艺术教育 ——以意大利Palazzo Madama博物馆为例

【作者】 吴笈

【导师】 高明;

【作者基本信息】 陕西师范大学, 教育硕士(专业学位), 2019, 硕士

【副题名】以意大利Palazzo Madama博物馆为例

【摘要】 目前博物馆教育在欧美地区已经日益成熟,博物馆公共教育成为影响很多人精神世界的重要课程。但目前博物馆教育也面临着许多方面的问题。如:(1)参观者没有一种更便捷的途径很好的去了解作品情况,包括创作者的背景与平生等,从而导致观看后收获甚低。(2)参观者的注意力没办法长时间集中,提高不了观看者自身的兴趣,使其没办法更好的参与欣赏与学习。(3)在博物馆教育理论方面也没有进行一个更高效更符合教育性的教育教学设计去指导观看者进行自主学习。(4)美术馆,艺术博物馆尤其是现代艺术博物馆,很多参观者都表示“看不懂”那些艺术作品。针对以上一系列的问题怎样提高我博物馆的服务质量,更好地体现其艺术教育功能,怎样更大程度的吸引参观者,使参观者自身有兴趣参与进来,而不是被动接受学习,是目前需要深度探讨的问题。目前,在欧美地区以及国内也有很多博物馆已经开始使用便携式设备在非正式学习环境中进行学习和游览,而基于移动学习的应用程序不仅要考虑到像博物馆这样特定的环境,而且考虑个人的艺术素养、社交背景和社会环境,如果能够做的足够完善的话,这必将会是一种可以增强参观者体验感的宝贵资源。通常博物馆都是将艺术品编辑成文本,标签或小册子等传统的方式,或者国内会有一些博物馆也设计出类似的移动应用程序,但大多数功能只是以音频、图片和文字介绍的形式去进行参观和学习,实际上这种方式效率仍然相对低下尤其是针对低龄的参观者并没有十分强大的吸引力,这意味着艺术仍然仅仅是形式的描述和解释。相反,现代技术的发展为移动媒体提供了参观者互动的新机会,参与者可以与同伴、老师或者家长一起互动学习、学习内容也更加多元化,甚至可以通过移动设备创建电子绘画,再通过社交媒体进行分享、互动与交流。这种基于游戏的应用程序是在一个和博物馆藏品以及博物馆历史有关的文化背景下,利用文本信息、多媒体手段、有趣的小游戏以及社交互动来促进参观者有意义参与的过程,这是一种很有前途的方式,因为它不仅有利于学习和娱乐活动的发展并真正做到了寓教于乐。本文就基于移动学习应用程序的博物馆艺术教育,以意大利都灵市的Palazzo Madama-Museo Civico d'Arte Antica博物馆中的儿童群体为例,介绍博物馆中一款名叫“step by step”的应用软件以及这款软件中的一款名叫“Intrigue at the museum”的游戏,以及它们的使用情况并提供相应的数据来证明这种教育资源可以促进儿童对博物馆的有意义的学习且愉快的参与探索,并重点分析和讨论其应用程序在艺术教育方面的可行性,由于此程序开发的初衷和目的并不仅仅局限于艺术教育性,因此本文主要针对这一点,通过参与者使用的反馈给予该程序更多关于艺术教育性的完善措施与建议。

【Abstract】 Museum education has become increasingly mature in Europe and the United States.It is an excellent place to complement public education and school education.As a "second classroom" outside school education,museum public education has become an important course that affects many people’s spiritual world.However,museum education is currently facing many problems.Such as:(1)Visitors do not have a good way to understand the work well,including the background and life of the creator,which leads to low harvest after watching.(2)The attention of the visitors cannot be concentrated for a long time.Can not improve the viewer’s own interest,there is no way to participate in learning better.(3)There is no good design in theory to guide viewers to learn autonomously.In view of the above problems,how to improve the service quality of our museum,better reflect its educational function,how to attract visitors to a greater extent,and to make visitors interested in participating,rather than passively accepting learning,is an issue that needs to be explored in depth..At present,there are many museums in Europe and the United States,including domestic ones,which have begun to use portable devices to learn and explore in an informal learning environment,especially in mobile learning environments like museums.Location-based mobile applications must not only take into account specificities like museums.The environment,and considering the individual’s artistic literacy,social background and social environment,if it can be done well enough,it will be a valuable resource to enhance the visitor experience.Usually museums are traditional ways to edit artwork into text,labels or brochures,or there are some museums in the country that also design similar mobile applications,but most of the functions are only listening or watching.The visitors are not too powerful,which means that art is still only a formal description and explanation.Instead,the development of modern technology has enabled mobile media to offer new opportunities to interact with participants;participants can even create electronic paintings on mobile devices.This game-based app is a process that uses interesting mini-games and social interactions to promote meaningful engagement.This is a promising approach because it is not only conducive to learning and entertainment,fun.This article takes a mobile application-based museum education,taking the example of a group of children in the Palazzo Madama-Museo Civico d’Arte Antica Museum in Turin,Italy.Introduce an application called "step by step" in the museum and a game called "Intrigue at the museum" in the software,and their usage and provide some existing data to prove this.Resources can promote children’s meaningful learning and meaningful participation in the museum,further analyze and discuss the results and use the feedback to give the program some improvement measures and suggestions about art education.

  • 【网络出版投稿人】 陕西师范大学
  • 【分类号】G266;G633.95
  • 【被引频次】2
  • 【下载频次】113
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